As such design doesn't only organise information and makes it perceivable, but also takes responsibility of what affect interaction will have on the end user. Therefore this information should be delivered from the real sciences. And foremost designers should be aware of how our cognition works and might be affected by the technologies on the top of which design interfaces are applied. 

Design mediates between technology and people. It enables interaction by providing an interface. Interfaces transform the role of technology into sensory aids, sensory replacements, or sensory extensions.

 

 

brAInfu.cc aims to make everyone involved rethink where are we going, and how to be aware of our path now, before we suddenly get lost in the future, without knowing what went wrong.

I started this project with a goal to find or speculate a design solution for an environment where Artificial Intelligence (AI) might enhance or replace our inborn ability of spatial orientation. Then, I concluded the research with principles, and applied them to the concrete design solution - tangible interface. Proposed tangible interface is more a case of a speculative future, however its design principles could be functionally applied to current problems (e.g. visualising the relation of users current location and final destination with dots on smart phone's lock screen, besides obvious information about time)