Farewill innovatively changes the way we plan for death. It starts with an intuitive interface, that gets rid of the complicated legal language, and understands and empowers humans to transform all their wishes into a legally binding will. Recently awarded a contract by NHS England, Farewill will soon add also health care plans to the existing service.
9.2015 - 5.2016, London
pre- and post-launch
Leading and executing these 3 design processes:
- User interface design and development
- User experience design and optimisation
- Visual communication design and brand
As the design lead I designed and maintained the first version of the product from the very beginning until a couple of months after the launch. Other members in the team: Dan Garrett (CEO + legal), Antton Pena (CPO + frontend), Tom Rogers (CTO + backend).
Royal College of Art
master's thesis project
4.2015 - 8.2015, London
School of Communication: department of Information Experience design
Main tutors: Dr. Laura Ferrarello, Dr Kevin Walker
ux, user interface design, rapid prototyping, speculative design, collabs with tech + neuroscience institutions
The Future of Our Spatial Experience - brAInfu.cc
by Sara Vrbinc
Aalto University, Helsinki + Royal College of Art, London
Design mediates between tech and people; it provides interface and enables interaction, but also takes responsibility of how AI might affect our cognitive performance. Design can change the role of technology into either sensory aid, extension or replacement.
Project delivers a playful tool for experiencing space, a tangible interface that forms an abstract framework of spatial and temporal reference through two small, skin adhesive, marbles. While it draws attention to joy, haptic feedback encourages psychomotoric learning and so facilitates active memorisation. It uses synthetic technology to achieve data privacy and lets people control actionable data through latent interaction.
interaction design intern
10.2014 - 3.2015, Munich
IDEO is that famous leading design consultancy that uses human-centered approaches to help companies innovate. It was pre-set-up in 1969 by Bill Moggridge, a guy who designed the first laptop, coined the term *interaction design*, and injected human factors into the design of computers, and tech tools that have fundamentally changed our daily routines.
Socially engaged interactive robot that helps transforming human experience data into knowledge, to enable insight and help people live healthier / more informed.
Alphie can be attach to any object you interact with, then it understands your behaviour, and shares its observations with you. It is an open and modular system of sensors.
Alphie surrounds. It listens to the environment and senses what you ask it to sense. In the end it turns patterns of data into language, and tells you something about your actions that you might have not known before.
master's degree - design
8.2013 - 9.2015, Helsinki
School of Art, Design and Architecture
Department of Media: Visual Communication; Graphic Design and New Media
(- 4.2015-8.2015 - master's project at RCA, London)
(- 10.2014-3.2015 - visual interaction intern at IDEO, Munich)(+ 5.2014-9.2014 - visual interaction intern at Monami, Helsinki)
(- 7.2014 - Writing in Sciences, Stanford University)
user interface and experience design, information architecture and data visualisation, design research, art direction and brand development
#ere Living Lab
by Sara Vrbinc (UI/UX) + Sasha Kazantsev(strategy/UX) + Nina Chen (S/UX)
client Living Lab, Forum Virium Helsinki
A tool that fosters civic participation in reimagining ways of how communities cooperate the flow of information in order to organise and evolve themselves.
#ere is a digital communication platform that interconnects users and provides a local information system in its situated neighbourhood. It is shaped to meet interests of 4 participant groups: local citizens, city or area authorities, local businesses and corporate branches.
While the private devices (mobile phones, computers) are customised by users, public displays are specific to the place they are located in and represent the pure set of data, based on proximity.
Academy of Fine Arts and Design
bachelor's degree - design
10.2010 - 6.2013, Ljubljana
University of Ljubljana
Department of Design: Visual Communication; Graphic Design
Graduated with distinction
(- 8.2012-11.2013 - bachelor's exchange in Helsinki)
(+ 12.2011-8.2013 - part-time designer, student at Celtra Inc.)
graphic design, information architecture, typography, video and photography, design theory and research.
A day without an ad
by Sara Vrbinc - bachelor's thesis project
Imagine going or driving through the city, and there is no ad trying to steal your attention. A day without an ad completely removes advertisement from the city, by placing a photograph of the background over its ad. Such “action” should happen without any notice.
The affect would be achieved a day after - when the ads would be returned to their places. As such, people would start to develop their own thoughts on what they want to experience in the public space, without being persuaded by third parties.
The project was based on the case of advertising in the public space of Ljubljana, the capital of Slovenia, and titled "Dan brez oglasa" (2013).
UI/X + vizcom
9.2010 - present, Europe
House of European Parliament, University of Ljubljana, MGL - City Theatre of Ljubljana, City of Helsinki, Tribuna, etc