living in London.
living in London.
Leading and executing these 3 design processes:
- User interface design and development
- User experience design and optimisation
- Visual communication design and brand
As the design lead I designed and maintained the first version of the product from the very beginning until a couple of months after the launch. Other members in the team: Dan Garrett (CEO + legal), Antton Pena (CPO + frontend), Tom Rogers (CTO + backend).
ux, user interface design, rapid prototyping, speculative design, collabs with tech + neuroscience institutions
by Sara Vrbinc
Aalto University, Helsinki + Royal College of Art
Design mediates between tech and people; it provides interface and enables interaction, but also takes responsibility of how AI might affect our cognitive performance. Design can change the role of technology into either sensory aid, extension or replacement.
Project delivers a playful tool for experiencing space, a tangible interface that forms an abstract framework of spatial and temporal reference through two small, skin adhesive, marbles. While it draws attention to joy, haptic feedback encourages psychomotoric learning and so facilitates active memorisation. It uses synthetic technology to achieve data privacy and lets people control actionable data through latent interaction.
Focus: UI/UX/vizcom design, design methods and usability, working on external/internal projects with the awesomest people, in small and big teams *NDA=can't show the projects xo
by Sara Vrbinc (concept, design) & Jure Martinec (concept, dev)
initiated at IDEO, Munich 2014
Alphie can be attach to any object you interact with, then it understands your behaviour, and shares its observations with you. It is an open and modular system of sensors.
Alphie surrounds. It listens to the environment and senses what you ask it to sense. In the end it turns patterns of data into language, and tells you something about your actions that you might have not known before.
IDEO is that superstar design consultancy that uses human-centered approaches to help companies innovate. It was pre-set-up in 70s by Bill Moggridge, a guy who designed one of the first laptops, coined the term *interaction design*, and injected human factors into design of computers, and tech tools that have fundamentally changed our daily routines.
Focus: user interface and experience design, information architecture and data visualisation, design research, art direction and brand development
by Sara Vrbinc (UI/UX) + Sasha Kazantsev(strategy/UX) + Nina Chen (S/UX)
client Living Lab, Forum Virium Helsinki
#ere is a digital communication platform that interconnects users and provides a local information system in its situated neighbourhood. It is shaped to meet interests of 4 participant groups: local citizens, city or area authorities, local businesses and corporate branches.
While the private devices (mobile phones, computers) are customised by users, public displays are specific to the place they are located in and represent the pure set of data, based on proximity.
Focus: graphic design, information architecture, typography, video and photography, design theory and research. *graduated with distinction
by Sara Vrbinc - bachelor's thesis project
The affect would be achieved a day after - when the ads would be returned to their places. As such, people would start to develop their own thoughts on what they want to experience in the public space, without being persuaded by third parties.
The project was based on the case of advertising in the public space of Ljubljana, the capital of Slovenia, and titled "Dan brez oglasa" (2013).
House of European Parliament, University of Ljubljana, MGL - City Theatre of Ljubljana, City of Helsinki, Tribuna, etc
China international tangible interaction design and innovation, Lahti Poster Triennial, Brumen: Biennial of Design, Don't Shoot the Messenger, National Gallery of Slovenia